Expert Repairer (5e Feat)
Expert Repairer
Prerequisites: Proficiency with smith’s tools or tinker's tools, or the ability to cast spells
You can apply healing spells to constructs as if they were living creatures. When you cast a spell that normally wouldn’t affect constructs (such as Cure Wounds, Healing Word, or Mass Cure Wounds), you may choose to have it affect a construct.
If you are not a spellcaster, you can spend 10 minutes to repair a construct using artisan’s tools. The construct regains hit points equal to 1d8 + your proficiency bonus. You can use this ability a number of times equal to your proficiency bonus per long rest.
You gain proficiency with one set of artisan’s tools of your choice (smith’s tools, tinker's tools, or alchemist’s supplies) if you don’t already have it.
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