Scope Adept (5e Feat)

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Scope Adept

Prerequisites: The ability to cast at least one spell
You have learned a variety of highly experimental spellcasting techniques which enlarge the scope of your spells. You gain the following benefits:

  • When you cast a spell which requires a ranged attack roll, you can enlarge the scope of the spell, altering it to explode and affect a small burst. When you do so, you can choose to attack a point within range instead of a creature or object. If you do directly hit a creature, however, it takes full (i.e. normal) damage from the spell and is not allowed a Dexterity saving throw. Each creature within 5 feet of the target must make a Dexterity saving throw, taking half of the spell's damage on a failed save, or no damage on a successful one.
  • You learn one cantrip that requires a ranged attack roll. Choose one cantrip from the bard, cleric, druid, sorcerer, warlock or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.



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