Natural Arcanist (5e Feat)
From D&D Wiki
Natural Arcanist
Prerequisites: Proficiency with Arcana and Nature
You have a great knowledge of the natural world and the magic, both wild and structured, that underlies and influences it.
- When interacting with magical flora, fungi, or fauna, double your proficiency bonus for Arcana or Nature skill checks.
- Once per long rest, you may cast Commune with Nature as a ritual. For 1 hour afterwards, gain advantage on Arcana and Nature skill checks made within 3 miles of where you cast the spell. In caves and other natural underground settings, the radius is limited to 300 feet.
Back to Main Page → 5e Homebrew → Feats