Primal Roar (5e Feat)

From D&D Wiki
Jump to navigation Jump to search


Primal Roar

Prerequisites: Animal or Aquatic Race (or Hybrid with animal features), Constitution 15 or higher
The Roar of your primal nature or baser instincts hastens your allies and strikes fear into your enemies. You gain the following benefits.

  • You gain proficiency in Intimidation, if you did not already have it.
  • At the beginning of combat you can use you primal roar to invigorate you and your allies, You and any ally within 60ft that hears your roar is able to move up to half their move speed towards an enemy, This is done at the start of combat regardless of initiative and does not cost you or your allies an action. Enemies within 30ft must attempt a DC 18 Constitution save or be Frightened until the end of the next round, success negates the effect. This can effect a number of enemies equal to your proficiency bonus, This ability can be used an number of times equal to your Constitution modifier, before needing a long rest to regain the uses of this ability.



Back to Main Page5e HomebrewFeats