Acrobatic Fighter (5e Feat)

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Acrobatic Fighter

Prerequisites: Dexterity score of 16 or higher
You've adopted a quick, swift and mobile fighting style, using your environment to your advantage.

  • You may calculate your jump distance and height with your Dexterityscore.
  • Your jump distance and height is doubled.
  • You learn to use the environment around you as a way to leverage your strikes. Whenever you make an unarmed strike while within 5 ft. of a solid surface or another object like a pole, you may use it to leverage a powerful attack against your opponent, dealing an additional damage die of your unarmed strike. If there are not any solid surfaces, you may use half your movement speed to drop to the ground on your hands, extending your legs up and making a powerful kick.
  • Once per turn, whenever you fall onto a creature, make a DC 10 Acrobatics check. On a success, you may make one unarmed strike against that creature.