Assassin (5e Feat)

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Assassin

Prerequisites: Dexterity 14 or higher
Through countless battles and life threatening encounters, you have learned to finish battles as quickly and quietly as possible. You gain the following benefits:

  • Your Dexterity score increases by 1, to a maximum of 20.
  • You know how to exploit a foes weakness. Once per turn, when you successfully sneak attack an enemy, you can deal an additional d6 of damage, stacking with your original sneak attack dice. This ability has a number of uses equal to the number of your proficiency bonus, and is recharged upon a long rest.
  • If you are wielding a weapon you have proficiency with, you can choose to take -5 to your attack roll and, on a successful hit, add +10 to your damage roll.


2.50
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