Guard Movement (5e Feat)
Jump to navigation
Jump to search
Guard Movement
Prerequisites: None
You have become extremely agile and skilled in the heat of combat.
Increase your dexterity score by 1, to a maximum of 20.
You can take a reaction between each of your turns in Combat. This action can be used only to take the Dash action.
[1]
Back to Main Page → 5e Homebrew → Feats
- ↑ Dungeons and Dragon 5e