Guard Movement (5e Feat)

From D&D Wiki

Jump to: navigation, search

Guard Movement

Prerequisites: None
You have become extremely agile and skilled in the heat of combat. Increase your dexterity score by 1, to a maximum of 20. You can take a reaction between each of your turns in Combat. This action can be used only to take the Dash action. [1]

1.00
(one vote)

Back to Main Page5e HomebrewFeats

  1. Dungeons and Dragon 5e
Home of user-generated,
homebrew pages!


Advertisements: