Orator (5e Feat)

From D&D Wiki
Jump to navigation Jump to search
Scales.png This page is of questionable balance. Reason: This is just a stronger Skill Expert.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Orator

Prerequisites: Charisma 14 or higher, proficiency in Persuasion and Deception
You are skilled at making speeches, especially ones which affect people's feelings and beliefs, you can turn anyone into an ally and inspire them. You gain the following benefits:


0.00
(0 votes)

Back to Main Page5e HomebrewFeats