Critical Rejuvenator (5e Feat)

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Critical Rejuvenator

Prerequisites: The ability to cast at least one healing spell or feature
Due to your mastery of healing magic, sometimes even your skills at healing surprise you.

  • You add a +1 bonus to all spells you cast that restore hit points.
  • Whenever you cast a healing spell, roll a d20. On a 19 or 20, you add another die to the total amount of hit points regained.



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