Sanguine Resurgence (5e Feat)
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Sanguine Resurgence
Prerequisites: Bloodhunter, 12th Level
Your mastery over blood allows you to draw strength from the suffering of others or your own sacrifice.
- Vampiric Strikes: When you deal damage with a melee weapon attack to a creature that has blood, you regain hit points equal to half the damage dealt (minimum of 5 hit points). You can use this feature a number of times equal to your Constitution modifier (minimum of 1), regaining all uses after a long rest.
- Crimson Harvest: If you reduce a creature to 0 hit points with a melee weapon attack, you regain hit points equal to your Bloodhunter level.
- Sanguine Renewal: As an action, you can choose one of the following effects:
- Self-Sacrifice: You may sacrifice hit points up to half your maximum HP. For every 2 hit points you sacrifice, you heal another creature within 30 feet for 1 hit point.
- Life Drain: You can force a creature within 30 feet to make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 6d10 necrotic damage, and you regain hit points equal to half the damage dealt. On a success, the creature takes half damage, and you gain no healing.
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