Feats with Stricter Requirements (5e Variant Rule)
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Feats with Strict Requirements[edit]
A notable design choice of feats and most other things in 5e is their ability to be used by most any type of player character. This presents a problem as a plethora of interesting designs for feats are locked behind feats being too generic. This variant rule seeks to change this design philosophy and allow for the creation of feats with requirements such as having another feat or levels in certain classes. By doing it, this rule can allow one to fill untouched niches not covered by other homebrew or official feats.
Besides these feats having tougher to meet requirements, these feats should otherwise still be balanced around gaining a single ability score increase. By doing so, the hope is that these feats will be comparable to official feats and usable at most tables.
Below is a list of some of the requirements that may qualify a feat to be on this page.
- The feat requires you to have another feat.
- The feat requires a certain class feature or requires you to have levels in a certain class or subset of classes.
- The feat requires you to know a specific spell that is not a cantrip or 1st level spell.
- The feat requires you to know a specific cantrip or 1st level spell that is not available to most spellcasting classes.
- The feat requires you to be a certain level or higher.
Design Guidelines for Strict Feats[edit]
As stated before, these feats should be comparable in power and balance to first-party feats- that being, they should rarely, if ever, eclipse the value of a +2 ASI. The primary purpose of stricter feats should either be:
- To offer an enhancement to a specific feature or ability, unlocking and developing new mechanics and interactions with it, that allows for more customization options for a player character beyond the rigid boundaries of race, class, and subclass.
- Or, to mechanically and thematically connect disparate features that might exist in a multiclassed character, allowing that character to feel more rounded out.
Also, even though we are deviating from 5e guidelines (at least those that existed before OneD&D), remember that this 5e and not 3.5e. Feat trees should be no longer than three feats at most.
Combat Feats[edit]
Stricter requirement feats that are predominately used in combat.
Discovery Feats[edit]
Stricter requirement feats that improve ways of handling locations, investigating or travel.
Feat | Prerequisites |
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Adaptable Shaper | Wisdom score of 13 or higher, Wild Shape feature |
Divine Concentration | Channel Divinity feature |
Eldritch Loyalist | Mystic Arcanum feature |
Elemental Ki | Monk 2nd level or higher. |
Fighting Sprint | Second Wind or Action Surge |
Improved Second Wind | Second Wind, 5th level |
Leader of the Familiars | The ability to cast the Find Familiar spell. |
Monstrous Shaper | Wild Shape |
Persistent Shapeshifter | Wild Shape Druid class feature, Constitution and Wisdom both 13 or higher |
Resistant Natural Armor | Natural Armor, level 4 |
Swarm Shape | Wild Shape |
Wild Shape Savant | Wild Shape, spell slots
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Interaction Feats[edit]
Stricter requirement feats that improve the way you deal with objects and other creatures.
Incomplete Stricter Requirement Feats[edit]
Stricter requirement feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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