Feats with Stricter Requirements (5e Variant Rule)
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Feats with Strict Requirements[edit]
A notable design choice of feats and most other things in 5e is their ability to be used by most any type of player character. This presents a problem as a plethora of interesting designs for feats are locked behind feats being too generic. This variant rule seeks to change this design philosophy and allow for the creation of feats with requirements such as having another feat or levels in certain classes. By doing it, this rule can allow one to fill untouched niches not covered by other homebrew or official feats.
Besides these feats having tougher to meet requirements, these feats should otherwise still be balanced around gaining a single ability score increase. By doing so, the hope is that these feats will be comparable to official feats and usable at most tables.
Below is a list of some of the requirements that may qualify a feat to be on this page.
- The feat requires you to have another feat.
- The feat requires a certain class feature or requires you to have levels in a certain class or subset of classes.
- The feat requires you to know a specific spell that is not a cantrip or 1st level spell.
- The feat requires you to know a specific cantrip or 1st level spell that is not available to most spellcasting classes.
- The feat requires you to be a certain level or higher.
Design Guidelines for Strict Feats[edit]
As stated before, these feats should be comparable in power and balance to first-party feats- that being, they should rarely, if ever, eclipse the value of a +2 ASI. The primary purpose of stricter feats should either be:
- To offer an enhancement to a specific feature or ability, unlocking and developing new mechanics and interactions with it, that allows for more customization options for a player character beyond the rigid boundaries of race, class, and subclass.
- Or, to mechanically and thematically connect disparate features that might exist in a multiclassed character, allowing that character to feel more rounded out.
Also, even though we are deviating from 5e guidelines (at least those that existed before OneD&D), remember that this 5e and not 3.5e. Feat trees should be no longer than three feats at most.
Combat Feats[edit]
Stricter requirement feats that are predominately used in combat.
Feat | Prerequisites |
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Adaptable Shaper | Wisdom score of 13 or higher, Wild Shape feature |
Advanced Magic Initiate | Magic Initiate feat |
Anger of Iron | Strength and Constitution of score of 15 or higher, Rage feature |
As One | Wisdom score of 13 or higher, proficiency in Animal Handling, Mounted Combatant feat |
Barbearian | Rage and Wild Shape features |
Body Trainer | Must have levels in a class with a d8 hit die or lower |
Breadmancer | The ability to cast the animate dead spell |
Brutal Sneak Attacker | Strength and Dexterity 13 or higher, Sneak Attack feature |
Channeled Rage | Rage feature |
Conditioned Rage | Rage and Second Wind features |
Darklord | Ability to cast darkness |
Dexterous Rage | Rage feature |
Divine Energy Master | At least 11th level, Divine Smite feature |
Divine Illusion | paladin of level 5 or higher |
Divine Protection | The ability to deal radiant damage and at least 11th level paladin or cleric |
Divine Retributionist | The ability to deal radiant damage and have a level in paladin or cleric |
Dual-Wielding Master | Dual wielder feat, 5th level |
Duelist's Parry | Defensive duelist feat, the ability to use the battlemaster parry maneuver |
Eldritch Barrage | The ability to cast eldritch blast |
Eldritch Loyalist | Mystic Arcanum feature |
Eldritch Master | Eldritch Blast Cantrip |
Elemental Ki | Monk 2nd level or higher. |
Elemental Master | Elemental Adept feat |
Endurant Rage | Endurant feat, rage feature |
Familiar Warrior | The ability to cast the find familiar spell |
Fervor | Channel Divinity feature |
Fighting Sprint | Second Wind or Action Surge |
Fire Bolt Master | The ability to cast the fire bolt spell, Charisma, Intelligence, or Wisdom 13 or more |
Furious Fighter | Rage and Action Surge features |
Greater Familiar, Variant | The ability to cast the find familiar spell |
Greater Heartiness | Constitution score 15 or higher, Tough Feat |
Guillotine, Variant | Extra attack, Strength 13 or higher |
Heavy Rage | Rage feature, proficiency with heavy armor |
Hyperalert | Alert feat |
Improved Deflect Missiles | Ki feature, Wisdom 15, and 15 Dexterity |
Improved Indomitable | Indomitable |
Improved Magic Resistance | Feat Magic Resistance |
Improved Natural Armor | Natural Armor |
Improved Rage | Rage feature |
Improved Second Wind | Second Wind, 5th level |
Improved Uncanny Dodge | Uncanny Dodge feature |
Inspired Superiority | Bardic Inspiration and the Combat Superiority feature or martial adept feat |
Ki Battlemaster | Ki and the Combat Superiority feature or martial adept feat |
Ki Brute | Ki feature, Strength 13 or higher |
Ki Focused Blows | Medium Size, Strength 16 or Dexterity 16 , Ki class feature. |
Ki Mastery, Variant | Ki feature |
Ki-Empowered Rage | Ki and Rage features |
Lightning Fists of Flurry | Dex 16, Ki class feature, Flurry of Blows. |
Lord of Undead | The ability to cast the animate dead spell |
Magic Practitioner | magic initiate feat, proficiency in Arcana, Nature, Religion or Performance. |
Magical Sneak Attacker | Sneak Attack, the ability to cast at least one spell |
Metamagic Master | The ability to use at least 1 Metamagic option |
Mighty Spellcaster | The ability to cast a spell of 7th level or higher |
Monstrous Shaper | Wild Shape |
Poison Immunity | Constitution score of 13 or higher, resistance to poison damage |
Polymorph Master | The ability to cast the polymorph spell |
Psionic Vampire | Psionics or Psionic Power feature |
Quick Attacker | Sneak Attack +3d6 or higher |
Rage Mage | Spellcasting or Pact magic feature, Rage feature |
Rage Mastery | Rage feature |
Redundantly Resilient | Resilient |
Resistant Natural Armor | Natural Armor, level 4 |
Slightly Armored Defense | Unarmored Defense |
Soul of Power | Spellcasting or Pact Magic feature, and Ki feature |
Spell Master, 2nd Variant | The ability to cast a 6th level spell |
Spellbreaker | The ability to cast the dispel magic or counterspell spell |
Summoning Master | Conjuration or necromancy spell that creates or summons a creature |
Superior Rage | Rage feature |
Superior Wind | Second Wind, and the Combat Superiority feature or martial adept feat |
Supreme Wild Shape | Wisdom 15, wild shape class feature, Druid 10th level |
Swarm Shape | Wild Shape |
Thoroughly Trained | Ki feature |
Triple Handed Witchblademaster | 1 or more levels in Warlock, Hexblade patron |
True Beast | Barbarian with the Path of the Beast subclass |
Unarmed Smite | Divine Smite feature |
Unarmored Bastion | Unarmored Defense, at least one level in monk, at least one level in barbarian |
Undead Master | The ability to cast the animate dead spell |
Vampiric Touch Master | The ability to cast the vampiric touch spell |
Wild Shape Savant | Wild Shape, spell slots
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Discovery Feats[edit]
Stricter requirement feats that improve ways of handling locations, investigating or travel.
Feat | Prerequisites |
---|---|
Adaptable Shaper | Wisdom score of 13 or higher, Wild Shape feature |
Eldritch Loyalist | Mystic Arcanum feature |
Elemental Ki | Monk 2nd level or higher. |
Fighting Sprint | Second Wind or Action Surge |
Improved Second Wind | Second Wind, 5th level |
Leader of the Familiars | The ability to cast the Find Familiar spell. |
Monstrous Shaper | Wild Shape |
Persistent Shapeshifter | Wild Shape Druid class feature, Constitution and Wisdom both 13 or higher |
Resistant Natural Armor | Natural Armor, level 4 |
Swarm Shape | Wild Shape |
Wild Shape Savant | Wild Shape, spell slots
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Interaction Feats[edit]
Stricter requirement feats that improve the way you deal with objects and other creatures.
Incomplete Stricter Requirement Feats[edit]
Stricter requirement feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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