Emissary of the Underdark (5e Feat)
From D&D Wiki
Emissary of the Underdark
Prerequisites: Charisma 13 or higher; drow, spiderfol, or other races that dwells in the Underdark
You come bearing knowledge of your people, and seek only to better, or make worse, people's lives with knowledge of your race and their actions.
- Your Charisma score increases by 1, to a maximum of 20.
- You learn 1 language of your choice, and gain proficiency in 1 tool or 1 skill of your choice.
- You have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks to appeal for money and other rewards from a creature in a position of political power within a given settlement.
Back to Main Page → 5e Homebrew → Feats