Therianthropy (5e Feat)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Not the design space of a feat, make a template or use the premade templates on every were-creature statblock


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Therianthropy

Prerequisites: Fail a Constitution Save against Therianthropy, 4th Level or higher
As a bonus action, you can shift into your Kindred form for up to an hour. Your Kindred form is a hybrid of your normal form and the animal form of the Therianthrope that inflicted you with Therianthropy. While in your Kindred form:

  • Your creature type is humanoid (shapechanger)
  • Your walking speed increases by 5 feet.
  • You have advantage on Wisdom (Perception) checks that rely on smell.
  • You can cast any spell and use any equipment in your normal form, speak, and wear armor.
  • Your Strength or Dexterity (chosen when you take this feat) score increases by 2.
  • You gain an amount of temporary HP equal to twice your proficiency bonus.
  • Your unarmed strikes and natural weapons deal 1d6 slashing or piercing damage if they originally dealt less.

If you start your turn in your Kindred Form while you have half or less than your maximum HP, you must succeed on a (DC = 8 + PB + CON) Wisdom saving throw or:

  • Have your unarmed strikes and natural weapons deal 1d8 slashing or piercing damage if they originally dealt less.
  • Be forced to attack the closest creature to you. And if you fail, you can't change shape until you succeed the save.


1.00
(one vote)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: