Lord of Potential Forces (5e Feat)

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Lord of Potential Forces

Prerequisites: Level 5 in any class that uses skills or spells that deal damage.
{{{benefit}}} You are a master of manipulating potential and kinetic energy, able to accumulate and release it with devastating precision.

Energy Storage:

You can store energy using your action, bonus action, or reaction. You gain one energy point for each of these options you use in a turn. The limit of points you can store is equal to your primary ability modifier (minimum of 1).
You can spend your accumulated points in the following ways:

Kinetic Impact: Spend up to your accumulated point total to empower a melee or ranged attack. For each point spent, you deal additional damage equal to the base damage of the weapon used.

  • If you spend 4 or more points, the attack cannot be blocked or deflected by shields or similar abilities.

Superhuman Acceleration: Spend a point of stored energy to gain +10 feet of movement speed until the end of your turn.

  • This speed boost applies to both horizontal and vertical movement, allowing you to run along walls or leap impossible heights for the duration.
  • If you make an attack after moving, you deal an additional 1d8 kinetic damage.

Wavestrike: Expend all of your stored energy to unleash a kinetic wave in a 30-foot radius centered on you. All creatures in the area must make a Strength saving throw (DC = 8 + your primary ability modifier + your proficiency bonus).

  • On a failed save, they take 1d10 force damage per point accumulated, are knocked prone, and are pushed 5 feet for each point spent.

On a successful save, they take only half the damage and are not knocked prone.

Elemental Charge: Spend 2 points of stored energy to imbue an attack with elemental energy. For every 2 points spent, you deal an additional 2d6 points of damage of the elemental type you choose (fire, ice, lightning, etc.).

Overload: You can accumulate energy beyond your normal limit, but each additional point forces you to make a Constitution saving throw (DC 10 + number of points exceeded).

  • If you fail, you receive one level of exhaustion from the physical and mental strain this entails.
  • The points accumulated in overload are lost if not used at the end of combat.

Note

    
You cannot accumulate energy if you are incapacitated, immobilized, or subject to conditions that limit your ability to act.
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