Elemental Swordsman (5e Feat)

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Elemental Swordsman

Prerequisites: proficiency with any sword
You emulate the power of the elements with your sword, striking with fire's intensity, water's flexibility, stone's durability or air's agility. When you choose this feat, you gain the following benefits:

  • Your Strength or Dexterity score increases by 1.
  • You learn one of the following techniques:
    • Fire's Intensity. When you take the Attack action to make an attack with a sword, you can engulf the sword in flames, dealing an extra die of damage with your next strike. This extra damage is fire, rather than the type that your sword would normally be.
    • Water's Flexibility. When you miss an melee attack with a sword, you can choose to redirect the attack at another target within reach. You reroll the attack against the new target. You can only use this feature once per round.
    • Stone's Durability. When you take the Attack action to make an attack with a sword, you can use your bonus action (or one of your attacks, if you have the Extra Attack class feature) to gain a number of temporary hit points equal to 2 x your proficiency bonus. If you still have these temporary hit points at the start of your next turn, you add them to the damage roll of one of your attacks on that turn.
    • Air's Agility. When you take the Attack action to make an attack with a sword, you can use your bonus action to make another attack with the same weapon. The second attack deals extra damage equal to half the size of the damage die. For example, if you used a longsword with two hands, you would deal an extra 5 damage with the additional attack. This extra damage is force, rather than the type that your sword would normally be.

After using a technique three times, you must finish a short or long rest to use it again.


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