Charismatic Combatant (5e Feat)

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Charismatic Combatant

Prerequisites: 13 Charisma or higher
You have learned how to use your guile in combat to your advantage, mixing distracting words with weapon attacks for maximum effect.

You gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • When you make an attack roll with weapons you are proficient in, you can use your Charisma modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
  • You learn how to goad your opponents into fighting you. Whenever you hit a creature with a weapon attack, you may force them to make a Charisma saving throw (DC 8 + your Charisma modifier). On a failed save, they gain disadvantage on any attack roll that doesn't target you until your next turn. You may use this feature a number of times equal to your Charisma modifier, regaining all expended uses when you finish a long rest.


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