Gift of Wind (5e Feat)
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Gift of wind
You are blessed by some wind spirit or something.
- A moderate wind blows around you in 10ft. radius, and all creatures don't suffer adverse effects from being in extreme hot temperature in this area (you can suppress or promote it as a bonus action). With a bonus action, you can control this wind. The wind can be pretty precise if you want, you can even use it to pick up a sheet of paper.
- As an action, you can create a instantaneous strong wind blowing from anywhere in the area to anywhere up to 10ft away (with a width of 5ft.) So you can pick up a heavier thing.
- As an action, you can dismiss the wind created by this feature and summon a little wind element, it uses the stat block of a ice mephit without normal feature but an ability to become invisible at will (as an action.) It'll take its turn directly after yours, you control it telepathically. It can remain existing up to 10 minutes or until it dies. The wind will start blowing again when the element disappear. You can't use this feature again until you finish a long rest.
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