Familiar Lord (5e Feat)

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Familiar Lord

Prerequisites: Strixhaven Initiate feat
You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:

• You can cast the Find Familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Strixhaven Initiate feat: a spirit statue mascot (Lorehold), an art elemental mascot (Prismari), a fractal mascot (Quantrix), an inkling mascot (Silverquill), and a pest mascot (Witherbloom).

• The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.

• Your Familiar have Multiattack (Attacks twice instead of once)

• In combat, your Familiar takes turns on its own initiative, during which you can control it.

• If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you to occupy, the teleportation fails and is wasted. Once you teleport in this way, you can’t do so again until you finish a short rest.

• You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

• Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

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