Grim Healer (5e Feat)

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Grim Healer

Prerequisites: The ability to restore hit points using a spell.
Whenever you cast a spell that restore hit points, you can convert part of the positive energy of that spell into negative energy, using your bonus action.

As an action, you can touch a creature, causing necrotic damage equal to your Wisdom modifier plus 1d8 per level of the spell or spell slot used. A creature can make a Constitution saving throw against your Spell Save DC to take no damage.

The energy stored is lost after you use it, or at the end of your next turn.

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