Phantom Fighter (5e Feat)
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Phantom Fighter
Prerequisites: Wisdom 13 or higher, proficiency in martial weapons, and must be a half-human half-phantom or a half-satori half-phantom
You have devised a way to incorporate your half-phantom into your combat style, giving you an edge in battle. You gain the following benefits:
- Your Wisdom score increases by 1, to a maximum of 20.
- On your turn, when you make a melee weapon attack against a creature within 5 feet of you using a martial melee weapon, you may expend both your reaction and half of your base movement in order to cause your half-phantom to circle around to the opposite side of the target of your attack, granting you advantage on your attack roll; you cannot do this more than once per turn. This feature has a number of uses equal to 1 + your Wisdom modifier, and you regain all spent uses when you complete a long rest.
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