Mighty Blows (5e Feat)
Jump to navigation
Jump to search
Mighty Blows
Prerequisites: Strength 18 or above
The power behind your attacks starts to feel different from before. Your hits become overwhelming to your enemies.
Once per turn, whenever you hit a creature with a successful critical attack, you can choose to make your attack a mighty blow.
- The creature hit has to make a Constitution saving throw against a DC of 8 + the damage modifier of the attack. On a failed save, they experience the effects of the Slow spell until the end of your next turn.
You can use this ability a number of times equal to your proficiency bonus per long rest.
Back to Main Page → 5e Homebrew → Feats