Redline (5e Feat)

From D&D Wiki

Jump to: navigation, search

Redline

Prerequisites: 5th level, Constitution score of 14 or higher
Everyone has a limit, but there are still those who believe that they can always break these limits, free themselves from their chains and cross that line that holds them back, go beyond that red line with the fury and power of a berserker. As a bonus action, when using this technique, your skin acquires a red pigmentation with prominent veins in it due to your spirit's desire to go further.

As a bonus action you can increase the level of exhaustion, the minute is reset and the bonus it grants is added to the bonuses of the previous levels, but you will be affected by the number of corresponding levels at the end of the technique's time.

By activating this function you immediately receive a level of exhaustion, but you ignore its effects until the end of the technique and you obtain the following benefits for each level:

First level of exhaustion: You gain +1 to attack and damage rolls, armor class, and saving throws along with 5 feet of extra movement (This benefit is added back for each level of exhaustion). Additionally you can use your reaction to make an unarmed or weapon attack on a creature that made an attack against you.

Second level of exhaustion: Your unarmed attacks deal increased damage. Your damage die size increases by one step (for example, from d4 to d6), you also deal triple damage when you score a critical hit, for last when your attacks hit, your opponent must make a Strength saving throw (DC = 8 + Constitution or Dexterity modifier + your proficiency modifier), on a failure they are pushed back and knocked down 5 feet.

Third Level of Exhaustion: When you use the Attack action with a weapon or unarmed attack on your turn, you can make an attack as a bonus action and your critical chance is 19-20. Additionally, you can cure all negative conditions (you roll a d6 at the start of your turn; on a 4 or higher, you are freed from the effects of the conditions).

Fourth level of exhaustion: You gain resistance to magical and nonmagical slashing, piercing, and bludgeoning damage, you also gain a number of reactions equal to your Dexterity Modifier or Constitution Modifier (whichever is greater) along with one bonus action. In this state, when using a reaction, if you score a critical hit on a creature you can make a weapon or unarmed attack against that creature.

7pgvAG.gif
Source: by Anime Kengan Ashura
4.00
(5 votes)

Back to Main Page5e HomebrewFeats

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kengan Ashura franchise, and/or include content directly affiliated with and/or owned by Sandrovich Yabako. D&D Wiki neither claims nor implies any rights to Kengan Ashura copyrights, trademarks, or logos, nor any owned by Sandrovich Yabako. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: