Pyroblaster (5e Feat)

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Pyroblaster

Prerequisites: Ability to cast Fireball
Never can have too many fireballs headed to incinerate your enemies. Try not to blow up your allies as well.

  • Fireball no longer requires material components.

When you cast fireball, you may trade any number of its damage dice for an effect below, at the rate of 1 dice per effect

  • Increase the range of Fireball by 30ft.
  • Increase the blast radius of Fireball by 10ft.
  • The area within Fireball’s blast radius becomes difficult terrain until your next turn. Any creature that moves through it takes 1 Fire damage per 5ft moved.
  • Friendly characters get advantage on Fireball’s Dexterity saving throw.
  • If a creature rolls a 1 on Fireball’s Dexterity saving throw, they become vulnerable to Fire damage for 1 minute. This weakness is applied before damage.
  • Gain resistance to Fire damage for 1 turn after casting Fireball. If you are damaged by your own Fireball, gain immunity instead.


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