Consecrated to Hell (5e Feat)

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Consecrated to Hell

Prerequisites: Level 7, demon race, tiefling, devil, know how to perform magic
Get the following benefits:

Demon Aura:
By expending your reaction at any time, an aura expands from you that oppresses everyone within 60 feet of you. This Aura will move with you and remain active until the user drops to 0 hit points, want to finish it or at the end of shifts equal to their competence.
Force a Wisdom saving throw (DC 8 + Proficiency + Charisma) if failed, there will be a drop equal to the proficiency on the attack roll against the user and they will have half their speed as long as they are in its range.
Anyone who passes will only have half the speed.
You can only use this feat equal proficiency times, and you regain 1 use of it after a short rest and all of its uses after a long rest.


Hell on earth:
You can only use this power 1 face per long rest.
3rd-level transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a piece of obsidian)
Duration: Instantaneous
Choose a point you can see on the ground within range. A fountain of churned earth, fire and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw.
A creature takes 3d8 bludgeoning damage and 3d6 fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away.
If you start your turn inside the area you take 1d6 fire damage.
The ground stops being on fire after 1 minute.
The caster who cast the spell will not be affected by that spell's difficult terrain.


5.00
(3 votes)

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