Aerial Guardian (5e Feat)

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Aerial Guardian

Prerequisites: Dexterity and Constitution score of 13 or higher, permanent flying speed (need to have wings) of 30 ft or more
You've mastered a defensive style of fighting, perfect for aerial combat. You gain the following benefits:

  • On your turn, if you haven't taken any movement and you're not flying, you can use your bonus action to assume a defensive stance, covering your body with your wings. Your AC increases by 2 and you cannot move while in this defensive stance until the beginning of your next turn.
  • On your turn, before you have moved, you may choose to spend all of your movement speed to, instead, take the disengage action and fly 5 ft in any direction.
  • When a creature hits a another creature you can see that is within 30 ft of you with an attack, you can use your reaction to move up to your movement speed towards its direction. If you end your movement within 5 ft of the friendly creature, you can swap places with it, taking the damage directed towards it. The number of times you can use this feature is equal to your proficiency bonus. You regain all uses after taking long rest.


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