Great Healer (5e Feat)
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Great Healer
Prerequisites: The ability to cast at least 1 spell that restore hit points
Your healing abilities are increased to the maximum, allowing you to improve each healing you do to your companions.
- When you cast a spell that restore hit points to a creature, any 1 rolled turns into a 2 instead.
- Any spell active on the target of one of your healing spells that is causing the target to lose hit points is dispelled if its level is lower than the slot used for your healing spell.
- The target of your healing spells have Advantage on its next Constitution saving throw made until the end of its next turn.
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