Shell Shock (5e Feat)

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Shell Shock

Prerequisites: Tortle
You’ve spent enough time in your shell to know how to use it in a fight.

  • While withdrawn into your shell, gain an additional +2 AC.
  • When you are knocked prone, you automatically retreat into your shell.
  • While withdrawn into your shell, you may use your action to spin in place, dealing 1d6+ your Strength modifier Bludgeoning damage to all creatures within 5ft.
  • When you emerge from your shell, deal 1d6+ your Strength modifier Thunder damage to all creatures within 5ft and knock them back 10ft. Gain +1 AC for each creature hit until the start of your next turn.


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