Combat Healer (5e Feat)
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Combat Healer
Prerequisites: The ability to cast spells that empower your melee attack or use the divine smite Feature and must be at least level 8.
can prove more healing at the cost of some of your damage:
you gain the ability to restore more hit points whenever you cast a spells that empowers your melee strikes (e.g. wrathful smite or holy weapon) or use the divine smite Feature and now can do the following
1. Whenever you cast a spell or use the divine smite Feature you can reduce the damage by half or 2x your proficiency bonus or any amount you desire your choice and add it to a healing pool and then at later turns or after your attacks as a bonus action you can use you healing pool to restore hit points to a number of creatures you can see within 30ft of you equal to the healing pools you have gathered
2. Whenever a ally within 30ft of you fall unconscious you can use a healing spell (e.g. healing word or cure wounds) at first or second level and instead of rolling it restores and maximum amount you can roll (e.g. 2d6 equals 12 hit points restored) you can use this twice per long rest.
3. Whenever you you cast a healing spell that has a casting time of an action you can preform a melee strike as a bonus action
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