Shield Fighter (5e Feat)
From D&D Wiki
Prerequisites: Strength or Dexterity 13 or higher.
You are a master of the shield! You bear the power of your shield so that your foes run in fear!
-- Shield Bash: When ever you attack and hit with your shield you can chose to make them do a 8+Strength or Dexterity+proficiency constitution saving throw or be stunned until the end of your next turn the creature may make the save on his turn to break it early.You may only do this one per turn.
-- Hunker Down: As a bonus action You enter a stance that allows you to have advantage on affects that try to move you and make you do a dexterity saving throws while in this stance your speed becomes zero. This lasts until the end of your next turn but you can end it early as a free action.
-- Shield Parry: Twice per short rest as a reaction when ever you are struck by a melee attack you can reduce the damage by 1d6+Strength or Dexterity modifiers+half proficiency.the dice of the parry goes to 1d8 at 5th then 1d10 at 10th, 1d12 at 15th, 2d12 at 20th.