Shield Fighter (5e Feat)
From D&D Wiki
Prerequisites: Strength 13 or higher, proficiency with shields.
You are a master of the shield! You bear the power of your shield so that your foes run in fear. You gain the following benefits:
- As an action, you can make an attack with your shield. The target must make a Constitution saving throw against a DC equal 8 + your proficiency bonus + your Strength modifier, or be stunned until the end of your next turn. In the beginning of its turn, the creature can make another saving throw to end the effect earlier.
- If you haven't moved on your turn, while wielding a shield you can use your bonus action to assume a solid stance behind your shield. You gain advantage on Dexterity saving throws and against any effect that would move you until the beginning of your next turn. You can't move until the beginning of your next turn.
- Whenever you take the Dodge action, when you are struck by a melee attack, you can use your reaction to reduce the damage by an amount equal to 1d10 + your proficiency bonus + your Strength modifier.