Combat Master (5e Feat)

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Combat Master

You are a specialist in combat. You gain the following benefits:

  • Whenever you use a melee weapon that lacks the finesse and light properties in two hands, you can use your bonus action to raise the damage die in one category (d4->d6->d8->d10->d12).
  • You can attack with different parts of a melee weapon, changing the damage type. In each attack you can choose to either deal bludgeoning, piercing, or slashing damage. Doing a damage type other than the one listed for the weapon lowers the damage die in one category, inverting the scale presented above.
  • Any melee weapon you are proficient with is considered to have the thrown property, with the following ranges:
  • 30/120 for weapons with the light property
  • 20/60 for weapons lacking both the heavy and light properties.
  • 10/30 for weapons with the heavy property.

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