Combat Master (5e Feat)
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Combat Master
You are a specialist in combat. You gain the following benefits:
- Whenever you use a melee weapon that lacks the finesse and light properties in two hands, you can use your bonus action to raise the damage die in one category (d4->d6->d8->d10->d12).
- You can attack with different parts of a melee weapon, changing the damage type. In each attack you can choose to either deal bludgeoning, piercing, or slashing damage. Doing a damage type other than the one listed for the weapon lowers the damage die in one category, inverting the scale presented above.
- You can treat any ranged weapon with the two-handed property as a greatclub.
- Any melee weapon you are proficient with is considered to have the thrown property, with the following ranges:
- 30/120 for weapons with the light property
- 10/30 for weapons with the heavy property.
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