Conjurer of Cheap Tricks (5e Feat)
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Conjurer of Cheap Tricks
Prerequisites: Intelligence 13 or higher
Who do people take you for? Well, you are good at creating minor spells for others to use.
- You learn 3 conjuration cantrips of your choice from any class’s spell list. Intelligence is your casting ability score for the cantrips.
- At the end of a long rest, you may give up to 6 friendly creatures within 60 feet of you a cantrip you know. Intelligence is their casting ability score for this cantrip, and they may cast it once, losing use at the end of their next long rest. You may give each creature a unique cantrip, give all of them the same cantrip, or any combination of distributions.
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