Grenadier (5e Feat)
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Grenadier
Prerequisites: Proficiency with smith's tools or tinker's tools, proficiency with bombs, character level 4th
An expert in martial explosives, you gain the following benefits:
- Whenever you finish a long rest, if you have access to tinker's tools or smith's tools you can produce a number of bombs equal to your proficiency bonus. These bombs become inert if unused by the time you finish another long rest.
- When you attack with a bomb you've produced or crafted, you can add your Intelligence modifier to attack roll instead of Dexterity. The DC for any bomb you throw equals your Dexterity DC or Intelligence DC, whichever is higher.
- You have advantage on any saving throw you make against bombs or any other explosions not caused by spells.
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