Explosive Counterer (5e Feat)

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Explosive Counterer

Prerequisites: 14 Strength or 14 Dexterity

  • As a action or bonus action you can take a Defensive Stance, when you take this stance your AC Increases by 2 but the next attack made against you have advantage.
  • While on the Defensive Stance, once per round, whenever you get hit by a melee attack, your next successful attack will have damage dice + Modifier + The last melee damage you recieved.
  • If your attack deals 1/5 of the enemy's max health he must make an constituion save roll DC 10 + Strength or Dexterity modifier + Proficiency bonus, or be stunned.
5.00
(one vote)

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