Spellbound Archer (5e Feat)
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Prerequisites: Dexterity or Wisdom 13 or higher
Training your magic and archery skills over your journey made both more efficient and benefit from each other. You gain the following benefits:
- Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
- When you make an attack with a ranged weapon, you can conjure a piece of mundane ammunition to use as part of the attack. The conjured ammunition disappears at the end of your next turn.