Can't Go Without Finessin' (5e Feat)
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Can't Go Without Finessin'
Prerequisites: dexterity 13 or higher
You can use your grace and agility to perform deadly attacks with light or finesse weapons.
You gain the following benefits:
- You can use your bonus action to make a melee attack with a light or finesse weapon that you are holding in one hand, if you have already attacked with a different light or finesse weapon that you are holding in the other hand on the same turn.
- When you hit a creature with a melee attack using a light or finesse weapon, you can choose to deal extra damage equal to your dexterity modifier. You can use this feature once per turn.
- You can use a light or finesse weapon that you are proficient with as a spellcasting focus for your spells.
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