Can't Go Without Finessin' (5e Feat)

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Can't Go Without Finessin'

Prerequisites: dexterity 13 or higher
You can use your grace and agility to perform deadly attacks with light or finesse weapons. You gain the following benefits:

  • You can use your bonus action to make a melee attack with a light or finesse weapon that you are holding in one hand, if you have already attacked with a different light or finesse weapon that you are holding in the other hand on the same turn.
  • When you hit a creature with a melee attack using a light or finesse weapon, you can choose to deal extra damage equal to your dexterity modifier. You can use this feature once per turn.
  • You can use a light or finesse weapon that you are proficient with as a spellcasting focus for your spells.


5.00
(one vote)

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