Spark of Life (5e Feat)
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Spark of Life
Prerequisites: Tool Proficiency with Smith's tools, Mason's tools, Carpenter's tools or Woodcarver's tools
Through hard work and how you put your soul into your creations, you gained the ability to bestow a part of your being into them.
Chose one of your artisan tool proficiencys. Whenever you would add this proficiency bonus to a roll, add double of your proficiency bonus instead.
You gain one of the following tool proficiencys: Smith's tools, Mason's tools, Carpenter's tools or Woodcarver's tools
- When you take this feat the first time, you gain one maximum animation point and one animation point. You can't take actions that would reduce your animation-point total below 0. Any animation-points lost are restored after finishing a long rest.
- Whenever you make an ability check that involves the creation of a figure you may add your proficiency bonus to that roll. If you would already add your proficiency bonus to the roll, double the bonus instead.
- As an ritual or as part of a short or long rest you can prepare one tiny or small object you created (, or at least finished,) to be animated by this feat. You can only animate objects you prepared. As long as one object you prepared exists your constition score and your wisdom score are decreased by one.
- As an action, you can spend one animation-point to animate an object you touch and that you have prepared, giving it free will. Unless it has a detailed mouth it can't speak. If it doesnt have eyes it is blind with 5 feet blind sight and if it has detailed eyes it has 60 feet darkvision and normal eyesight. While it listens to your commands, it can act on its own (controlled by the player). Before rolling initiative you can decide if it will act on your turn or if it's going to have its own initiative. If an object is animated during a fight it starts surprised. The stats are elaborated in the table below. It ability scores are the same as yours, but never lower then 9. It gains all your proficiencys. The animated object can take every action a player could take and equip items, limited by its limbs and size. An animated object without arms can't use a handheld object for example. Whenever you take this action you immediately take psychic damage equal to your character level.
- An object you animate can gain one of the following benefits: If it has wings it gains flying speed equal to its movement speed; it gains proficiency in stealth and perception; if it has detailed eyes its darkvision increases to 120 feet and it can see through magical darkness as if it were dim light; if it has atleast two arms it can attack twice with the attack action; if it is a shield or if it holds a shield and is medium size or bigger it can't be moved against its will; if it is medium or bigger it can chose creatures in a 5 feet radius. Those creaters gain the benefits of three-quarters cover ;if it is small or medium sized and has detailed hands it can use tools; if its medium or large double the amount of damage die and apply a -5 to the attack roll; if its tiny or small it can levitate with a movement speed of 10 feet and it carrying capacity doubles; if it's using a weapon its proficient with to attack, triple the number of damage die on a natural 20 attack roll instead of doubling them; if the caster can use atleast one cantrip it can use one of the casters cantrips.
- You can animate an object a second time to give it a second benefit metioned above. You will need to pay the same amount of animation-points again.
- As an action, you can recall your soul gaining HP equal to half of your character level rounded down. The object from which you recalled your soul from is no longer animated, but still prepared and you regain all animation points that were used to animate the object. If you take this action as a ritual instead, you gain HP equal to your character level instead. If this would increase your HP over you HP maximum, you gain temporary HP equal to the left over healing.
- If an animated object drops at or below 0 HP you take psychic damage equal to half of your character level. The object isn't animated or prepared any longer. The animation-points used are lost until the next long rest.
You can take this feat up to three times. If you take it the first time you gain the ability to effortlessly communicate telepathically with your animated objects over a distance up to 60 feet. If you take it the second time your the distance you can communicate with your objects increases to 120 feet and you gain 2 maximum animation-points and the option to animate medium objects. If you take it a third time you gain 3 maximum animation-points, the option to animate large objects and the communication distance increases to 300 feet.
material | AC | movement speed | bonus to attack and damage rolls | bonus to stealth rolls |
---|---|---|---|---|
wood | 11 | 30 | +1 | +3 |
stone | 13 | 20 | +2 | +1 |
iron | 14 | 25 | +2 | +0 |
copper | 12 | 30 | +2 | +1 |
mithril | 15 | 40 | +3 | +3 |
adamantit | 17 | 30 | +3 | +1 |
size | HP | damage die | Points required | bonus to con and str score | bonus to dex and wis score |
---|---|---|---|---|---|
tiny | 8 | d4 | 1 | 0 | 6 |
small | 12 | d6 | 1 | 2 | 4 |
medium | 32 | d8 | 2 | 4 | 2 |
large | 80 | d12 | 4 | 6 | 0 |
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