Shield Breaker (5e Feat)
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Shield Breaker
Prerequisites: Strength 16 or higher
Your combat experience has taught you the importance of someone's armor, giving you the ability to weaken it directly. You gain the following benefits:
- Increase your Strength by 1 to a max of 20.
- When you roll a critical hit on a melee weapon that is either two-handed or heavy, you may choose to reduce the damage to normal. If you do so the target AC is reduced by 2 until the armor is fixed. If the target is not wearing armor the effect lasts until they have taken a long rest.
- Medium and Small targets hit with this effect must make a DC 15 Constitution saving throw, upon failure the target is knocked prone.
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