Slipping Sanity (5e Feat)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Very unclearly written, capitalization is all over the place. This feels more like a variant for 5e's madness mechanics than a feat a player character would train to have.


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Slipping sanity

Your grip on reality is growing tenuous at best and now you can't tell what's fake and real anymore, granting you the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • At the end of a long rest, you designate up to your proficiency bonus of creatures as anchors. as long as you can see your anchors you gain +1 to your saves and attack rolls equal to your numbers of anchors.
  • If you lose sight of all your anchors or one dies or all of them, go unconscious, you must roll a wisdom save DC 20 to not suffer the fear condition and take a minus equal to your number of anchors to all your rolls for a minute
  • You gain the flaw "I can feel it, I'm on the edge of the abyss but I can't look back or blink or else I'll fall in and never come back."


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