Iron Reflexes (5e Feat)

From D&D Wiki

Jump to: navigation, search

Iron Reflexes

Prerequisites: Strength 13 or higher, proficiency with medium armor
You rely on the power of iron, rather than on your movement, to avoid threats that would test your agility:

  • Your Strength or Constitution increases by 1, up to a maximum of 20.
  • When forced to make a Dexterity saving throw, you use your armor base AC (without Dexterity), rather than rolling the save.
  • When wearing medium armor, you can choose to not add your Dexterity bonus to your AC and, instead, gain a bonus of +4 from your shield to it (rather than +2).

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: