Healing Factor (5e Feat)
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Healing Factor
Prerequisites: Con 15 or the Second Wind feature.
Due to your extreme durability you can recuperate small amounts of health.
- On your turn, you can use a bonus action to regain hit points equal to 1d10 + 1. Once you use this feature, you may not do so again until you complete a short or long rest.
- If you have the Second Wind feature, you instead gain the ability to use that feature twice between short or long rests.
- Additionally, when you finish a long rest with no levels of exhaustion, you regain all expended hit dice, rather than half.
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