Pyromancy (5e Feat)
From D&D Wiki
Pyromancy
Prerequisites: The ability to cast at least one spell
Your mastery over the element of fire allows you to manipulate flames with precision and intensity. You gain the following benefits:
- Increase your Intelligence, Wisdom or Charisma scores by 1, to a maximum of 20.
- Flame Savant: When you cast a spell that deals fire damage, you can add your spellcasting ability modifier to the damage roll of the spell.
- Ignition: Once per long rest, when you deal fire damage to a creature, you can force it to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your spellcasting ability modifier). On a failed save, the creature catches fire, taking 1d6 fire damage at the start of each of its turns. It can use an action to extinguish the flames.
- Master of Flames: When you cast a fire-based spell with an area of effect, you can choose a number of creatures equal to your spellcasting modifier to automatically succeed on their saving throw against the spell.
Back to Main Page → 5e Homebrew → Feats