Grim Wardlord (5e Feat)
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Grim Wardlord
Prerequisites: Ability to cast Death Ward
You want to protect your friends form the final sleep, so you’ve studied a mix of abjuration and necromancy to secure their existences as best you can.
- Death Ward’s range is increased 120ft.
- Death Ward’s Duration is increased to 12 hours.
- Multiple Death Wards may be placed on a character at the same time. In that case, only 1 activates and expires each time they take fatal damage.
- While Death Ward is active, the target is resistant to Necrotic damage.
- When Death Ward activates to stop damage or instant death from an enemy, it deals 4d4 Necrotic damage to them.
- When Death Ward activates, the target gains 1d4 temporary hit points. If it expires, they gain 2d4 temporary hit points.
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