Grim Wardlord (5e Feat)

From D&D Wiki

Jump to: navigation, search


Grim Wardlord

Prerequisites: Ability to cast Death Ward
You want to protect your friends form the final sleep, so you’ve studied a mix of abjuration and necromancy to secure their existences as best you can.

  • Death Ward’s range is increased 120ft.
  • Death Ward’s Duration is increased to 12 hours.
  • Multiple Death Wards may be placed on a character at the same time. In that case, only 1 activates and expires each time they take fatal damage.
  • While Death Ward is active, the target is resistant to Necrotic damage.
  • When Death Ward activates to stop damage or instant death from an enemy, it deals 4d4 Necrotic damage to them.
  • When Death Ward activates, the target gains 1d4 temporary hit points. If it expires, they gain 2d4 temporary hit points.


0.00
(0 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: