Mystical Recovery (5e Feat)
From D&D Wiki
Mystical Recovery
Prerequisites: Ability to cast spells, charisma modifiers 15
Your body has the ability to recover quickly from terrible injuries, and is unusually receptive to healing magic. You gain the following benefits:
- •Increase your Constitution score by 1, to a maximum of 20.
- •Whenever you regain hit points as a result of a spell, potion, or class feature (but not this feat), you regain additional hit points equal to your Constitution modifier (minimum of 1).
- •Gain the ability to bind a weapon to you.
- If you are within 60 feet of the weapon, you can summon that weapon as a bonus action on your turn, causing it to instantly teleport to your hand.
- You can have at most one bonded weapon.
- If you attempt to bond with another weapon, you will need to break the previous bond with the previous weapon.
- Binding a weapon requires the expend of 1 first-level slot.
- The bond ends if the bearer wishes or dies.
Back to Main Page → 5e Homebrew → Feats