Marathoner (5e Feat)

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Marathoner

Prerequisites: Strength and Constitution 13 or higher
You’ve trained extensively in long distance running so you’ll rarely get winded on lengthy journeys.

  • You gain proficiency in the Athletics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • If you have used the Dash action on your last turn, you can keep its benefits using a Bonus Action, as long as you move using all your movement speed on this turn. You lose the benefit if your movement speed is reduced in any way.
  • Whenever you use Dash, you gain advantage on your next Dexterity saving throw until the start of your next turn.
  • You may travel up to 16 hours a day before you need to start making Constitution saving throws for Exhaustion unless riding a mount.
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