Malpractitioner (5e Feat)
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Malpractitioner
Prerequisites: Proficiency in Medicine, any non-good alignment
You're willing and able to use your knowledge of medicine to cause harm to creatures. You gain the following benefits:
- You gain proficiency in the poisoner's kit. If you have a healer's kit, you can expend 1 use from the healer's kit as an action to give the poisoned condition to an unwitting creature within 5 feet of you for 24 hours.
- You can use your Wisdom modifier in place of Dexterity when you make an attack against a humanoid or beast with a finesse weapon.
- When you hit a humanoid or beast with a weapon attack and deal damage to it, the minimum amount of damage you can roll on a damage die is equal to half your proficiency bonus (rounded down), or your full proficiency bonus if you have expertise in Medicine.
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