Elemental Archer (5e Feat)
From D&D Wiki
Elemental Archer
Prerequisites: Proficiency with bows
You have learned the secret to infusing your arrows with the power of the elements. You gain the following benefits:
- When you make an attack with a bow, the damage you inflict is magical. When you hit with an arrow, choose an element: Air(slashing), Earth(poison), Fire(fire), or ice(cold). You deal an additional 1d4 damage of that type.
- If an arrow, physical or magical, would already do one of these damage types, you can swap it for another type from this list.
- As a bonus action, you can enchant an arrow until the end of the turn to make it an arrow bomb that explodes upon contact with the target. If you hit your target all creatures within 20 feet of where the target is must make a 15DC Dexterity saving throw. On a failed save they take 2d6 slashing, poison, fire, or cold damage(your choice). On a successful save, they take half as much. You may use this feature twice, and you regain all uses of this feature at the end of a long rest.
Back to Main Page → 5e Homebrew → Feats