Celestial Reaper (5e Feat)

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Celestial Reaper

Prerequisites: Aasimar or Tiefling, a flying speed, Dexterity 13 or higher, Charisma 16 or higher
You have unlocked a deeper connection to your celestial or infernal heritage, gaining the following benefits:

  • Enhanced Damage: When you deal radiant or necrotic damage, you can add your proficiency bonus to the damage dealt.
  • Celestial Strike: As a bonus action, you can imbue your weapon with celestial or infernal energy. For the next minute, your weapon attacks deal an additional 2d4 radiant or necrotic damage (choose when you use this feature). Once you use this feature, you can’t use it again until you finish a long rest.
  • Life Drain: When you reduce a creature to 0 hit points while Celestial Strike is active, you regain hit points equal to your proficiency bonus + your Charisma modifier.
  • Winged Retribution: When you use your flying speed to move at least 20 feet towards a creature and hit it with a melee attack that deals radiant or necrotic damage, you can cause the creature to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, the creature is frightened of you until the end of your next turn and take 2d8 radiant or necrotic damage(you pick). You can use this feature a number of times equal to your proficiency bonus per long rest.
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