Maestro of Mastery (5e Feat)

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Maestro of Mastery

Prerequisites: Ability to cast Skill Empowerment
Feeling the normal bounds of Skill Empowerment not powerful enough, you’ve stretched the limits of that spell to the point of hyper competence. When you cast skill empowerment, choose two of these effects

  • Skill Empowerment no longer requires concentration, but if you cast it again previous instances will end.
  • Skill Empowerment may give the target expertise in a skill they are not proficient in.
  • Skill Empowerment may be cast a character with preexisting expertise in the targeted skill. In that case, they gain advantage on all ability checks related to the skill for the spell’s duration.
  • Skill Empowerment gives proficiency in the same skill to up to 4 other friendly characters within 30ft of the target for the same duration.
  • All characters affected by Skill Empowerment gain advantage on the first ability check related to the empowered skill during the spell’s duration.

You may cast skill empowerment at 6th level to choose 3, or 7th level to choose 4.

You may cast skill empowerment as a 4th-level spell, but cannot empower it in this way

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