Illusionist (5e Feat)

From D&D Wiki
Jump to navigation Jump to search

Illusionist

Prerequisites: Charisma 13 or higher, Spell Slots
You’ve learned to weave light and sound into facsimiles of reality to fool your enemies and entertain your allies.

  • Learn the Minor Illusion cantrip. If you already know it, you learn a cantrip from any list.

In addition, choose an effect from below

  • Whenever one of your magical visual illusions ends or is dispelled, all enemies that can see it must make a wisdom saving throw or take Radiant damage equal to the spell’s spell slot level.
  • Whenever one of your magical auditory illusions ends or is dispelled, all enemies that can hear it must make a wisdom saving throw or take Thunder damage equal to the spell’s spell slot level.
  • Whenever one of your magical tactile illusions ends or is dispelled, all enemies that can feel it must make a wisdom saving throw or take Force damage equal to the spell’s spell slot level.
  • Whenever one of your magical olfactory illusions ends or is dispelled, all enemies that can smell it must make a wisdom saving throw or take Poison damage equal to the spell’s spell slot level.
  • Whenever one of your magical gustatory illusions ends or is dispelled, all enemies that can taste it must make a wisdom saving throw or take Acid damage equal to the spell’s spell slot level.
  • Whenever one of your magical mental illusions ends or is dispelled, all enemies that can sense it must make a wisdom saving throw or take Psychic damage equal to the spell’s spell slot level.


0.00
(0 votes)

Back to Main Page5e HomebrewFeats