Hammer Thrower (5e Feat)
From D&D Wiki
Prerequisites: Strength 13 or higher
You can throw hammers and mauls with great precision and velocity.
- Mauls and warhammers have the thrown (20/60) property for you.
- When you score a critical hit with a ranged weapon attack using a maul or a warhammer, you can roll one of the damage dice one additional time and add it to the extra damage of the critical hit.
- When you hit a creature with a ranged weapon attack using a maul or a warhammer, you can use a bonus action to force the creature to make a Constitution saving throw. The DC equals 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature becomes stunned until the end of your next turn. Once you use this effect, you must finish a short rest or long rest before you can use it again.